#pragma once

#include "Tric.h"

class TricTiger : public Tric
{
public:
	TricTiger();
	~TricTiger();

	virtual void Update(float elapsedTime) override;
	virtual void Render(void) override;
	virtual void HandleCollision(const IEntity* pOther)	override;
	void LaserTargetCheck();

private:
	float m_fLaserFireRate;
	float m_fLaserTimer;
	float m_fLaserRange;
	IEntity* m_LaserTarget;
};

